Remember the Pulse.

Aurevyn and The Great Severing

Aurevyn is a mystical world that receives life from the power of the Pulse, a throbbing energy that flows throughout all things. The source of this Pulse is the All-Vein, a living current from which seven primordial veins emerged. From their current the Veinkind formed, supernatural beings embodying various aspects of the Pulse. These bearers of the Pulse became the first Vein-Guardians and were revered by the people. In time other ethereal beings appeared, mystical creatures called the Wayborne. As they roamed the land it was seen as a sign that alignment reigned supreme. They became the first Way-Guides and directed the people in the way of the Pulse. Consequently the Aurelians flourished, and all things were kept in balance. But it would not endure.

The hubris of the Veinkind created a missed beat in the Pulse. They boasted amongst themselves as to who was the most powerful and worthy of adulation. This caused division amongst the people. In response, the All-Vein birthed Discordian, an entity whose sole purpose was to bring equilibrium back. But one perilous action caused the catastrophe that was to be known as the Great Severing.

Collapse ensued causing the formation of Severyn, a dimension where reality became fractured. A portal to this undergloom was soon opened in Dreadrune, the barren wasteland formed in the aftermath of the cataclysm. Aurevyn is now divided into Seven Veindoms and the portal continues to widen. If it is allowed to spread, Aurevyn will be cut off from the Pulse of the All-Vein forever. But there is one who holds the balance of both power and force in their hands, one who carries the destiny of all of Aurevyn within their veins. Will they make the right choice and help save their world or will fracture prevail?

Map by Melissa Nash

Way-Guide

Vein-Guardian

Sever-Guide

Pulse Classes

Mind-Warden

Pulse-Smith

Veil-Ravener

Sever-Smith

Wind-Speaker

Wild-Caller

Pulse Class illustrations by Hephaestus Art

Sever Classes

Pulse-Breaker

Veinless

Sever Class Illustrations by Milan Nestorović.

Accord-Dealer

Veiled Veinkind

Severed

Bound Dreadborn

Sever-Knight

Way-Guide

These practitioners of the Pulse trace their origins to Crystalrune, a land of golden plains and river-fed cities where power is cultivated rather than claimed. The high concentration of Pulse infused crystals allowed them to access higher states of consciousness and from this spiritual center the discipline of alignment with Pulse Power spread once again across the lands. Each veindom produced their own Way-Guides who in turn helped the people attune to their particular Pulse. These venerable counselors are unified in one purpose—to help people discover their vein of destiny and follow it to the All-Vein.

Way-Guides are bound to unification and do not engage in acts that would cause disharmony. Through attunement to the Pulse they guide events rather than dictate them. They act as sages discerning the probable streams of consciousness that will most likely result in alignment. As philosophers they preserve the ethics of Aurevyn and guard against fallen states of spiritual decay that seeps from the portals of Severyn. They ensure that the lives they shepherd unfold in harmonious agreement with the greater current of the All-Vein.

They primarily reside at the sacred sites of their veindoms, and alongside Vein-Guardians are the custodians of the most potent energy centers of their world. Within their communities they do not dictate fate but direct destiny. Pulsebeads are their primary instruments of alignment and the means by which they enhance their understanding of the Pulse.

The Way-Guides of Crystalrune were the first to codify the seven expressions of the Pulse: Unity, Clarity, Truth, Kinship/Bond, Power, Flow, and Root. Their foundational doctrine states, “One Unity, Seven Pulses.”

Mind-Warden

These masters of the faculties of the mind come from Mercurune, the isolated and mountainous veindom in the northern regions of Aurevyn. They are supreme strategists and commit themselves to the study of the mind’s potential. The Mercurians are a people set apart to begin with but their class of Mind-Wardens take reclusiveness to another level. They are rarely seen, residing in a secluded community made up of elevated strongholds scattered along the mountaintops of the Iceveil Pinnacle. From this pivotal vantage point they use this higher ground to look down upon their world both literally and figuratively. If they possess any weakness to would be hubris as they consider their intelligence far superior to most beings in Aurevyn and disdain outsiders. Hidden away in their fortresses in the sky they reportedly spend days on end in deep states of concentration and can only be reached by a treacherous passage called the Skycliff Pass.

Though content with being secluded they are occasionally called upon by their people to give counsel and guidance. Though all Mercurians are committed to the development of their minds, Mind-Wardens are considered their most powerful practitioners. Living a monk-like existence they have developed an organized and demanding routine for mental training. The hexagon is a revered shape to Mercurians as well as their Mind-Wardens and it is present in much of their architecture and culture. Along with their strategic insights they use a special mercury based element called Mercurium, to assist in altered states of mental ability, forecast future events, and view all possible timelines and eventualities.

Legend has it that the mental game Hexago was invented by the first Mind-Warden, Tzukai Mushen after an encounter with the patron Veinkind of Mercurune, Altirion. This game is played by all Mercurians to sharpen their faculties but Mind-Wardens are considered Grand-Strategists of the game. They carry its six major pieces with them as a reminder of the six steps of strategic execution that they represent. This led to their foundational creed: “One Mind. Six Hexagems.”

Wind-Speaker

These poets of communication are found in the semi-arid plateaus and savanna-like terrain of the veindom of Sandrune. Within the Dustveil Dunes of the barren desert of the land this sect rose from the Zephyrian people. By listening to the Pulse in the winds of their sun-kissed land they learned to speak the sacred tongue of Aelioru, also know as Wind-Speak. They use this mystic language to convey truth and honesty, creating powerful resonance with the energetic streams of the All-Vein. This vibrating speech has been known to topple entire structures with the release of its golden particles of light, leading many Wind-Speakers to be known as those that use the “golden tongue.”

Wind-Speakers are expert linguists and their love of language has motivated them to become masters of all the distinct dialects of Aurevyn. The only language they will not speak is Varkûn, the Shatter-Tongue spoken by the members of the Cult of Varnathul. They use a device called an Aelioru Vessel which magnifies their Truth Pulse and ability to distinguish between truth and lies.

Though Sandrune is filled with nomadic tribes and dependent on caravan trade, this displacement actually enhanced the Zephyrian’s skills in storytelling. On desert nights with stars above the people would share tales of lore and history and perform the ritual of casting their story to the winds. This ritual is called Windcasting. Using dice with specific indicators, they must spin a tale on the spot that includes the elements rolled. This has made the Zephyrians master storytellers and their Wind-Speakers a step above that, known by their own as Echo-Weavers. Their motto is “One Truth, Five Winds.

Accord-Dealer

These traders of goodwill and hospitality come from the island veindom of Goldrune. The Corrali are known for their warm sense of community and social customs and this class of social networkers is no exception. In addition to their abilities to bond with others they are seasoned traders and sailors, used as negotiators during seasonal trips. Since much of Goldrune’s produce is desired by the rest of Aurevyn, Accord-Dealers play a vital role in the politics, economics, and resource exchanges that occur between the various veindoms.

The Corrali are the stewards of the Kinship Pulse, the power of connection with others and love of the collective good. What distinguishes them from other Pulse classes is that they treat the power of the Kinship Pulse like an exchange. This is why those of other veindoms also call this power the Bond Pulse. Accord-Dealers especially consider it balance through mutual gain and every action creates either debt or resonance. Harmony with others is navigated, not hoped for. Accord-Dealers are also masters of the currents of the other Pulses. Their ability to bond with others is unparalleled and treat important transactions as a binding accord, using Pulse contracts, energy resonance reading, and gold thread Pulse seals.

The Corrali people are known for their nautical abilities and are experienced seafaring people. They are celebrated for their knowledge of the currents in all Aurevyn’s seas. Sometimes their affinity socializing and making connections can lead to over indulgence in spirits and other exotic intoxicants, but their jovial nature and gregarious demeanor always shines through. Some contracts and debts are so significant to them that they have their details tattooed onto their bodies as a form of commitment. Another peccadillo is their sometimes disproportionate enthusiasm for bartering though ultimately their goal is to come to beneficial agreements in all matters. A device that assists them in this matter is a Pulse Compass, an item calibrated by emerald crystals recovered from the mystical Luminous Depths located off their shores. Their binding phrase is “One Accord, Four Currents.

Vein-Guardian

These warriors trace their origin to Frostrune, the land of icy tundra and taiga forests. After the Great Severing the Frostborn were the first to discover their veindom’s remnant of the All-Vein’s Aureth. This shard of the central energy sphere of Pulse power was blown into their land during the cataclysm and once found became a sacred site. Embedded in Stillwill, the ice sheet of the Frostveil Expanse, it required individuals to guard it. Thus began the tradition of guardians of the vein. These sentinels are protectors and preservers of the Pulse before being fierce fighters, and support honor and valiant acts. They are at the vanguard of beings that stand against the corruption of Severyn. Once the other remnants of the Aureth were discovered, the class of Vein-Guardian became universal throughout all seven veindoms. But of all of them, the Frostborn are considered the prime examples of the warrior culture, with their guardians setting the standard for dedication and sacrifice.

Their endurance trials are legendary and only the Blood Run of Bloodrune comes close to the brutality and extreme danger their candidates go through to become initiated as a Frostrune Vein-Guardian. Once they have made an oath to protect the sacred site, it as a commitment for life. They do not cultivate personal relationships or families and live to serve their people by training in the arts of combat and warfare. They do this with the knowledge that one day the time will come for the final battle between the power of good in Aurevyn and the forces of evil seeping from Severyn.

A Frostrune Vein Guardian’s weapon of choice is a Frostrend, a deadly battle ax that channels their Pulse. They are also the only individuals in their land that earn to right to wear a Solbinder, a battle girdle that harnesses the Power Pulse and can produce immense amounts of kinetic energy. Their greatest fear is to be brought to shame by failing in their duty to protect the Stillwill. Their Frostborn battle cry is “One Will! Three Pillars!

Pulse-smith

Forgers of the Pulse, these Pyrrans are the premier blacksmiths of Ashrune. Harnessing the volcanic power of their land, they create weapons and artifacts infused with the energy of the All-Vein. Though Ashrune has limited agricultural resources and their barren land is covered in lava and chasms they have transmuted adversity to become the most industrious and artistic people in all of Aurevyn. Relying on the Flow Pulse that surges through their environment the Pyrrans have transformed themselves into great inventors and engineers as well as artists, dancers, and musicians. The most powerful creators in this land of black ash and lava fields are Pulse-Smiths.

Of all the inventions that Ashrune produce, the most coveted and desired are Pulse-Smith weapons and artifacts. They are energized items that allow the users to harness the Pulse and to flow with it more freely. As a result it provides the bearer with enhanced abilities. Pulse-Smiths themselves use tools like Pulse Bands and Temper Cores. These along with many other items are produced in the Ember Crucible, the sacred site at Pyreforge, one of the most energetic and volatile locations in all of Aurevyn.

They have not only been indispensable for the Pyrrans to survive in their harsh climate, but have lent their talents to other veindoms in times when it was expedient and mutually beneficial. Their core concepts are that the Pulse must be shaped, and that the flow state is to be desired above all else. Resurrection of one’s passion is a recurring theme in their work and they take the position that creation requires sacrifice and does not come freely. Rumors of their special abilities have spread throughout the other veindoms, describing things like heat-channeling, the creation of molten sigils, and charismatic manipulation. Some of their characteristics include: obsession with perfection, emotional rigidity, valuing utility over humanity, glorifying suffering, and believing that destruction is always necessary for progress. Their ember saying is “One Forge, Two Fires.

Wild-Caller

These expert survivalists inhabit Savageheart Hollow, a sacred place in the veindom of Bloodrune. This mystical forest is the location of many of the medicinal plants and herbs of Aurevyn. Though first and foremost survivors, their many roles include being trackers, healers, wilderness guides, herbalists, and most notably beast speakers. They have a special relationship the creatures of their world and can speak to them by a technique they describe as a Wild Call. They are also the protectors of the Grove of the Ancients, an area where the oldest and most sacred trees in all of Aurevyn stand.

They are set apart from the other Bloodrathen and consider themselves custodians to the earth before caretakers of others. They value instinct over calculation and ground themselves through a life-long relationship with nature. Exhibiting reverence of the fact that the Pulse flows though all living things they are extremely conscious of the imprint they leave upon the land, and will minimize their individual impact at all costs. Their entire community is mobile, as they rely on their grounded connection to the earth as opposed to an attachment to things. If they relocate from a site, there is hardly a trace that they were ever there.

One of the most intriguing items they use is Root Totems. These are made from the roots of the tress in the Grove of the Ancients. They are carved in the shapes of the Crimsonmane Lion, Greywing Vulture, Rootback Ox, and Sandgrudu Antelope, creatures that inhabit their sparse savanna land. Each is symbolic of an aspect of the Root Pulse: Resolve, Awareness, Load, and Motion respectively. As with the rest of the Bloodrathan people, their root verse is “One All. One Vein.

Sever-GuiDe

These false prophets and ruin dwellers of Dreadrune are fallen Way-Guides. Their downfall occurs when they are exposed to large amounts of severed energy that causes them to betray their oath to lead people in the way of the Pulse. They are soon afflicted with an insatiable desire for forbidden knowledge and a need to draw others down a fractured path. They also acquire an obsession with direction and inevitability, and are convinced that all roads lead to Severyn. These diabolical wanderers are sowers of discord and take every opportunity to thwart the work of their former colleagues. In Crystalrune they maintain a secret location in the Quicksilt Flats and use it to cause derision in the spiritual central hub of Aurevyn.

Once converted to the severed path they become masters of disguise and oftentimes take the form of either a beggar hiding in plain sight, or a seller of fine antiquities infiltrating the upper echelons of power. Since they are no longer guided themselves by the Pulse they turn to manipulating others. One of their most insidious pursuits is to uncover remnants of Sevirium, an element formed during the cataclysm of the Great Severing. Made of obsidian and moonstone this unstable substance has the potential to cause extreme damage to the fabric of reality. Along with stolen crystals from Crystalrune, it can be used to form artifacts that endow their possessors with unnatural abilities.

This manufacturing of dark artifacts can only be achieved because of an alliance the Sever-Guides have formed with Sever-Smiths, but it is always a tentative one at best. The Sever-Guides search far and wide for the remaining Sevirium throughout Aurevyn and along with the crystals they smuggle from Crystalrune, they provide the materials for Sever-Smiths to forge fowl instruments of fracture. Their network of spies have infiltrated all the veindoms of Aurevyn and Sever-Guides were the ones to originally establish the Cult of Varnathul, a group dedicated to seeing the ruler of Severyn escape his captivity in the fallen dimension and eventually reign over the All-Vein itself. They are also the compliers of the Severed Tome, a collection of dark utterances that defy the teachings of the Lumen Codex which they once subscribed to. Their guiding creed is “One Self. Seven Fractures.”

Veil-Ravener

These seducers of true sight and tempters of fate are some of the most feared inhabitants of Aurevyn. They are the product of ambition and eventually lust after unbridled mental superiority. For generations the Mercurians, and especially the Mind-Wardens were held in high esteem for their mental capabilities and strategic prowess. But when called upon by other veindoms to get involved with their conflicts they more often than not refused, preferring to remain aloof and set apart from cultures they deemed inferior in the ways of the mind. Eventually one veindom decided to take matters into their own hands,

Goldrune’s ruling counsel became increasingly dependent on Accord-Dealers to preserve stability and maintain political equilibrium but the Mercurians had something they did not—predictive insight. They feared they would become vulnerable to a veindom that could “see farther” than they could. So they commissioned their Accord-Dealers to smuggle refined Mercurium from Mercurune in the hopes of using it themselves to forecast future events. But they were not properly versed in the use of this powerful drug and it corrupted the minds of those that attempted to use it. Thus began the class of Veil-Ravener.

These diviners are found in all the veindoms now, addicts to the Mercurium they secretly acquire from Mercurune. They have fractured minds that drift between realities, spying false futures, and overlapping timelines. Though unable to fully distinguish prophecy from illusion, they are still capable of revealing terrifying truths about others and seeing layers of existence that others cannot. This has made them dark counselors for those that are desperate for information. They appear at times like nightmares, with silvered eyes, mercury-veined skin, and dark veils. Some of their reported abilities are: involuntary prophesy, hallucination projection, perception distortion, memory invasion, illusion weaving, glimpsing possible futures, and destabilizing the minds of others. Their creed is “See All. Lack Nothing.

Pulse-Breaker

These colossal primordial beings existed in Aurevyn before the Great Severing. They were the titans that laid the foundations for the Alter of Aureth, a gigantic platform that surrounded the prime crystal conduit of the All-Vein on Aurevyn. The marble stone structure they made, a platform point surrounded by two concentric walkways, was the form that later adopted as the symbol of the All-Vein itself. This race was immensely powerful and naturally resistant to the cosmic power of the Aurerth. This allowed them to be in proximity to it. When the Great Severing occurred, the rupture that created Dreadrune and Severyn tore through the regions inhabited by them. Some died, some were consumed into Severyn, and some were changed.

Unlike the Aurelians, the first people of Aurevyn, these titans didn't fracture mentally first. Their bodies absorbed the rupture. The result was grey calcified flesh, tusks and distorted skeletal growth, shattered Pulse resonance, and other mutations. They became… Pulse-Breakers. Now inhabitants of Dreadrune they are considered one of the most frightful beings one could ever encounter. And this is because they have a weapon of dreadful consequence—the Shatter-Sphere. This destroyer of the Pulse does not create energy, rather it weaponizes the collapse of Aurevyn itself. When the Pulse-Breaker clenches their fists, they literally tear resonance from the surrounding environment, weakening nearby Pulse flow, causing cracks on surfaces, and dimming active abilities of others. Fragments of stone, and dust begin orbiting the palm and the mass condensed into an unstable ball of anti-pulse power. Once thrown, whatever the Shatter-Sphere hits is cut off from the All-Vein and their essence is sent to Severyn.

The only beings on Aurevyn known to be able to counter Pulse-Breakers are Wind-Speakers, whose mastery of Aelioru has the power to negate some of the dreadful consequences of these destructive beings. This has made them both sworn enemies of one another, one aligning with harmony, the other having fallen to fracture. Pulse-Breakers are bitter for having been permanently scared and mutated and their rage has fueled their passion to disrupt the Pulse with destruction, and sever as many veins of destiny as they can. Their creed is “Break Once, Divide Forever.

Severed

If Veil-Raveners are frightening, and Pulse-Breakers are devastating, then the Severed are straight up horrific. These beings were once Veinless, individuals from the seven veindoms that became disconnected from their purpose and detached from the All-Vein. They then wandered through life emotionally hollow and spiritually detached. They were eventually drawn towards Dreadrune and its fracture energy that resonates with emptiness and despair. They were lured with the promise of Serveyn, believing that true meaning came from actual severance. The more time they spent in the fractured land of Dreadrune the more aimless, unstable, and spiritually adrift they became. The pull of Dreadrune had a strange influence over them as Veinless. The Fracture force amplified despair but at the same time caused an unholy attraction to Severyn. Many Veinless would go deeper into the barren and forsaken land for various reasons. Some went there to find a perverted purpose, others believed they would gain silence from the voices that were tormenting their minds,

The deeper they went into the void of Dreadrune the darker their veins got and the more reality destabilized around them. They were entering a point of no return where they were risking permanent separation from the All-Vein. Those that made it to the darkest regions found void-pulse portals, the gateways to Severyn. Most that attempted to cross into the other dimension were killed on the spot, but the few that survived were changed in an unthinkable way.

They were no longer fully part of Aurevyn and their existence was altered as a semi-living extension of the fractured dimension. They no longer resonated with the Pulse in any way, and instead ,channeled the force of Severyn itself. This warped transformation gave them sinister abilities, some were even said to have communications with Varnathul, the fallen ruler of Seveyn, himself. They now appeared as converted zealots for severance, obsessed with the belief that the Pulse is a prison, having a hatred toward anything harmonious, and seeing fracture as the only “true” existence. Some of their newly acquired abilities resulted in: fracture manipulation, severing Pulse connections, corrupting Veins, opening rifts, draining resonance, destabilizing reality, infecting others with fracture corruption, phase-shifting between dimensions, and extinguishing Pulse abilities temporarily. They hate the people of all the veindoms, but despise the Corrali of Goldrune the most because of their loving Kinship Pulse energy. Their creed is “No Bond, No Pain.

Sever-Knight

These fierce warriors are fallen Vein-Guardians that have given themselves over to the corruption of Fracture force. There are many ways that they can be turned. The most common is that they lose sight of their oath and they fall into despair. Another avenue is that they feel betrayed by the Pulse and question the restrictions on their life, like the prohibition of having relationships with others or starting a family. They can also become seduced by a Sever-Smith and promised erotic favors or exotic weapons. The other ways of conversion are both rare and have more substantial consequences. Some Vein-Guardians have been known to turn during the pursuit of the Severed in the land of Dreadrune. The prolonged exposure to the anti-Pulse energy takes them over and they gradually corrupt. The rarest and most catastrophic conversion is direct contact with Severyn. Many Vein-Guardians have valiantly attempted to close the portals of Severyn in Dreadrune only to succumb to the portals fractured forces and chaotic currents. The result for those that survive is the creation of deadly and brutal warriors, the most famous of which is known as the Deathblade of Dreadrune.

Once Sever-Knights are formed, they come in various states of corruption, but they all appear as towering obsidian warriors with void metal-plate armor etched with fractured runes. A handful wield two-handed Sevirian blades. Once converted they are bound to fracture energy and roam the land of Dreadrune being manipulated by the dark master of Severyn himself. Their combat style is slow but relentless, as very few things can harm them. Being former Vein-Guardians they are highly disciplined and terrifyingly calm—corrupted mirrors of their former noble selves. They have been known to create anti-Pulse shockwaves, fracture-infused blade strikes, black frost generation, void-armor regeneration, Severstep movement through fractures, fear-inducing presence, nullification of Pulse abilities nearby, forming gravity-like pressure fields, and summoning obsidian spikes or fractured terrain.

They are the tragic opposite of a noble knight, but they still retain fragments of discipline and oath-driven behavior making them more frightening than any mindless monster. Their creed is “Impose Will, Resistance Fails.

Sever-Smith

These fanatic creators from Ashrune are a divergent sect of Pulse-Smiths. While pulsesmithing they became obsessed with forging beyond the limits of the Pulse and began experimenting with Fracture Force. They became allies of Sever-Guides and use the collected materials from Dreadrune to make corrupted mystical items that dampen All-Vein energy. Some artifacts are said to be able to steal a person’s soul and send it to Severyn. Those that deviated from the path of Pulse-Smith were thrown out of their selective guild. A secret society of Sever-Smiths was created and they retreated to an island chain off the coast of Ashrune called Gloamsreach. There these possessed inventors forge through corruption and destruction, They take severance to the extreme claiming that creation can only come through absolute ruin and that there is indeed perfection through fracture. They believe that the All-Vein limits true evolution and they see Severyn as the ultimate source of transformation. Unlike ordinary smiths who shape flow, they weaponize instability by crafting things like void metal and sever blades.

Sever-Smiths, along with Sever-Guides have created an entire network of minions dedicated to finding Sevirium, the obsidian moonstone material they use for most of their disruptive items. They receive most of their material from obsidian deposits deep in the heart of Dreadrune, but also require the crystals provided by Sever-Guides. This has resulted in a tenuous relationship between the two servants of Severyn, each vying for the favor of the dark master they serve, Varnathul. In expectation of a final battle between the fallen dimension and the inhabitants of Aurevyn Sever-Smiths have been tasked with the construction of Dreadrune fortresses and the building of war machines like fracture cannons and sever siege weapons.

Though viewed as heretics and abominations by the other Pyrrans of Ashrune, they are secretly envied by some for the intricate and impressive creations they have come up with. Sever-Smiths have taken the passion of creativity and have perverted it into lust of status and renown. They are also known to have lowered the sensual nature of the Pulse-Smiths to a sexual energy that radiates from every action and impulse. Their sexuality is not only a weapon but also a catalyst for everything they do. They want the credit, attention, and if possible, all there glory for what they produce as well as what it destroys. Their creed is “Every Path, No Limit.

Veinless

The condition of becoming veinless is a phenomenon present across all the seven veindoms of Aurevyn. The enervating state occurs when an individual becomes disconnected or drifts from the All-Vein. The primary symptom is lacking purpose or direction. Alignment with the Pulse is disrupted. The causes are numerous, triggered by the disruption brought on by the Great Severing. Traumatic fracture exposure, loss of identity, prolonged despair, and spiritual collapse are just some of the ways one is transformed into these apparitions of hopelessness. The physical signs of failure are weakened resonance, pale greyed veins, unstable Pulse reactions, hollow eyes, and extreme body disfiguration.

Veinless are not fully severed but barely connected to the Pulse. It now feels distant or silent to them. Once one slips into its grip, the result is a person who can no longer function in the society they were brought up in—no longer able to use their abilities reliably. Their role in their veindom becomes one of outcast, wanderer, exile, drifter, and aberrations feared as spiritually unstable. They are dangerous because they are now vulnerable to fracture influence like Dreadrune’s pull or a Veil-Ravener’s manipulation. And of course there is always the danger of them becoming a Severed themselves. This makes them feared as potential future horrors and many are displaced or driven out of their communities once it is discovered they have turned. Only the highest forms of spiritual healing by Crystalrune Way-Guides or the transforming waters of Savageheart Hollow in Bloodrune have been known to reverse the process.

The eventual plight of the Veinless is that they are drawn into Dreadrune and join the warped community of exiles that resides there. Amidst ruins of fractured stone, abandoned caravans, and remnants of old architecture dragged into the wasteland these wraiths exist. Constantly surrounded by fracture storms that torment their minds, and faint whispers that emanate from deeper in Dreadrune they lose their grip on reality one moment at a time. They are used by the Sever-Smiths and Sever-Guides to scavenge for obsidian moonstone, and though exploited, bond together in a strange collective of spiritual emptiness. They join the broken philosophies, cults, wandering prophets, failed guardians, escaped Veil-Raveners, and former Pulse-class members living in hiding but yearning to one day take vengeance on the world they no longer are apart of. Their creed is “All Things Fall.

Vein of destiny™

Core Pulse System

One system. Three choices. Seven paths.

Instructions

For each question, select the answer that best describes your current experience.

Record the letter of your answer (A, B, C, or D) for each question. When finished, use the scoring key at the bottom of the page to determine your Pulse.

Find Your Pulse

Discover the Pulse that needs attention.

1. Right now, what feels most off?

A. I feel scattered and pulled in different directions.
B. I can't focus clearly on what matters.
C. I'm not expressing what I really think.
D. I feel disconnected from people.

2. What do you struggle with most day-to-day?

A. Starting tasks.
B. Staying consistent.
C. Adapting when things change.
D. Sticking to a clear plan.

3. When things break down, what usually happens?

A. I overthink and get stuck.
B. I avoid taking action.
C. I lose structure and routine.
D. I feel misaligned with what I'm doing.

4. Which feels most true?

A. I hold back what I want to say.
B. I say things but they don't land clearly.
C. I avoid difficult conversations.
D. I don't fully know what I think.

5. In your relationships, what is hardest?

A. Being fully present.
B. Communicating clearly.
C. Maintaining consistency.
D. Balancing priorities.

6. When facing change, you tend to:

A. Resist or feel stuck.
B. Try to control everything.
C. Lose momentum.
D. Lose structure.

7. What feels least stable right now?

A. My routines.
B. My focus.
C. My direction.
D. My consistency in action.

Scoring

For each answer you selected, add 1 point to the corresponding Pulse.

Answer Pulse

Q1A, Q2D, Q3D, Q4D, Q5D, Q7C. The Integrator

Q1B, Q3A, Q4B, Q6B, Q7B. The Strategist

Q1C, Q4A, Q5B. The Voice

Q1D, Q4C, Q5A. The Anchor

Q2A, Q3B, Q6C, Q7D. The Vanguard

Q2C, Q6A. The Weaver

Q2B, Q3C, Q5C, Q6D, Q7A. The Bastion

Your Result

The Pulse with the highest score is the area of your life that will likely produce the greatest growth if developed intentionally.

If two Pulses are tied:

  • Your highest score becomes your Primary Pulse

  • The tied score becomes your Secondary Pulse

Explore both paths and begin with the one that feels most relevant to your current season of life.

Important Disclaimer

The Core Pulse System and Pulse Finder are educational and informational tools intended to support personal reflection and development. They are not designed to diagnose, treat, cure, or prevent any medical, psychological, or mental health condition.

The results of this assessment are not a substitute for professional advice, counseling, therapy, medical care, or other qualified services. If you are experiencing significant emotional, psychological, or health-related concerns, please seek guidance from an appropriately licensed professional.

By using this assessment, you acknowledge that any actions taken based on its results are your own responsibility. The Core Pulse System is intended to provide a framework for self-development and personal growth, not professional evaluation or treatment.

Pulse Key

Every person carries unrealized potential. Through the Seven Pulses of Unity, Clarity, Truth, Kinship, Power, Flow, and Root people awaken the power already waiting within them.

There is no permanent Pulse.

Your result reflects where growth is most needed right now. As your life changes, so will the Pulse that deserves your attention.

Explore the Pulses

Which Pulse calls to you?

Not sure where to start?

A framework for aligning, thought, action, and identity.

A structured approach to developing how you think, act, and live. It is built on seven domains, each representing a core function of human performance.

Begin The Core Pulse System

HOW IT WORKS

  1. Identify your weakest Pulse. 2. Train it daily. 3 Reassess and adjust.

Not sure where to start?

Unity Pulse

Real-World Archetype

The Integrator

Pulse Path

Way-Guide

Core Principle

Bring everything into alignment.

Thought, action, and direction move as one.

When Unity Pulse is Active

Your actions match your priorities

Decisions feel clear and consistent

You move without internal conflict

When Fractured

You feel scattered or pulled in multiple directions

You second-guess your path

Your effort lacks cohesion

The Unity Pulse path is the journey of awakening to the interconnectedness of all life, and living in harmony with oneself and others.

Historical Exemplar

Pantanjali & Hildegard of Bingen

Modern Exemplar

Eckhart Tolle, Author of The Power of Now

Joanna Macy, Author of World as Lover, World as Self

Real-World Tool

Meditation Journal

Pulse Artifact

Pulsebeads

Real-World Reading

Yoga Sutras of Pantanjali

Pulse Reading

Codices of Aurevyn — Way-Guide

*Brand Alignment

Gaia • Manduka • Headspace

*Brand Alignment Disclaimer

Brand Alignments are presented for philosophical and creative inspiration only. Mentioned companies, products, and trademarks remain the intellectual property of their respective owners and do not imply sponsorship, partnership, or endorsement unless explicitly stated.

Training Protocol

DAILY

Set one clear priority before starting

Remove one source of distraction

Spend at least 5–10 minutes in stillness

WEEKLY

Review what aligned vs what distracted

Eliminate one non-essential commitment

Clarity Pulse

Real-World Archetype

The Strategist

Pulse Path

Mind-Warden

The Clarity Pulse path is the journey of perceiving reality through the lens of wisdom and understanding.

Historical Exemplar

Sun Tzu & Elizabeth I

Modern Exemplar

Richard Rumelt, Author of Good Strategy, Bad Strategy

Annie Duke, Author of Thinking in Bets

Real World Tool

Strategic Planner

Pulse Artifact

Hexagem Pieces

Real World Reading

The Art of War

Pulse Reading

Codices of Aurevyn — Mind-Warden

*Brand Alignment

Notion • Moleskine • Strategyzer

*Brand Alignment Disclaimer

Brand Alignments are presented for philosophical and creative inspiration only. Mentioned companies, products, and trademarks remain the intellectual property of their respective owners and do not imply sponsorship, partnership, or endorsement unless explicitly stated.

Core

Directs attention with intent.
It sees clearly and acts with precision.

When Active

You focus deeply on what matters

You think cleanly and decide quickly

You cut through noise

When Fractured

Your attention drifts

You overthink or hesitate

Your thinking feels foggy

Training Protocol

DAILY

Work in focused intervals (no interruptions)

Solve one problem at a time

Limit input before output

WEEKLY

Review where attention was lost

Reduce unnecessary inputs

Core

Expresses what is real.
Turns thought into clear, direct communication.

When Active

You speak clearly and directly

Your message is honest and grounded

You express without hesitation

When Fractured

You hold back what needs to be said

You dilute or over-filter your message

Your communication feels unclear

Truth Pulse

Real-World Archetype

The Voice

Pulse Path

Wind-Speaker

The Truth Pulse Path is the journey of seeking the truth with courage and speaking it with integrity.

Historical Exemplar

Homer & Sappho

Modern Exemplar

J.R.R. Tolkien, Author of Lord of the Rings

Ursula K. Le Guin, Author of A Wizard of Earthsea

Real World Tool

Writer’s Journal

Pulse Artifact

Real World Reading

Les Misérables

The Hunchback of Notre-Dame

Pulse Reading

Codices of Aurevyn — Wind-Speaker

*Brand Alignment

Penguin Random House • MasterClass • Substack

*Brand Alignment Disclaimer

Brand Alignments are presented for philosophical and creative inspiration only. Mentioned companies, products, and trademarks remain the intellectual property of their respective owners and do not imply sponsorship, partnership, or endorsement unless explicitly stated.

Training Protocol

DAILY

Write or speak freely without editing

Say one thing you’ve been holding back

Practice direct communication

WEEKLY

Publish or share something publicly.

Reflect on where you avoided truth

Kinship Pulse

Real-World Archetype

The Anchor

Pulse Path

Accord Dealer

The Kinship Pulse path is the journey of cultivating relationships through love and mutual care.

Historical Exemplar

Marcus Aurelius & Mother Teresa

Modern Exemplar

Stephen Covey, The 7 Habits of Highly Effective People

Brené Brown, Author of Daring Greatly

Real World Tool

Relationship Journal

Pulse Artifact

Pulse Compass

Real World Reading

Meditations

Pulse Reading

Codices of Aurevyn — Accord-Dealer

*Brand Alignment

LEGO • The Ritz-Carlton • Hallmark

Brand Alignment Disclaimer

Brand Alignments are presented for philosophical and creative inspiration only. Mentioned companies, products, and trademarks remain the intellectual property of their respective owners and do not imply sponsorship, partnership, or endorsement unless explicitly stated.

Core

Creates stability in relationships.
Builds trust through presence and consistency.

When Active

You are fully present with others

You build strong, reliable connections

People trust and rely on you

When Fractured

You feel disconnected or distant

Interactions feel shallow

Trust is inconsistent

Training Protocol

DAILY

Give full attention in one conversation

Listen without interrupting

Reach out to one person intentionally

WEEKLY

Deepen one meaningful relationship

Remove one low-value interaction

Power Pulse

Real-World Archetype

The Vanguard

Pulse Path

Vein-Guardian

Historical Exemplar

Miyamoto Musashi & Joan of Arc

Modern Exemplar

Jocko Willink, Author of Extreme Ownership

Valentina Shevchenko, MMA Fighter

Real World Tool

Training Log

Pulse Artifact

Solbinder Belt

Real World Reading

The Book of Five Rings

Hagakure

Pulse Reading

Codices of Aurevyn — Vein-Guardian

*Brand Alignment

GORUCK • Garmin • Peloton

*Brand Alignment Disclaimer

Brand Alignments are presented for philosophical and creative inspiration only. Mentioned companies, products, and trademarks remain the intellectual property of their respective owners and do not imply sponsorship, partnership, or endorsement unless explicitly stated.

Core

Turns intention into action.
Moves first and follows through.

When Active

You act without hesitation

You complete what you start

You build momentum daily

When Fractured

You delay or avoid action

You start but don’t finish

Your discipline is inconsistent

Training Protocol

DAILY

Complete 3 non-negotiable tasks

Act before overthinking

Track completion

WEEKLY

Review execution gaps

Increase challenge slightly

The Power Pulse path is the journey of projecting strength, discipline, and resilience in the service of oneself and others.

*

Flow Pulse

Real-World Archetype

The Weaver

Pulse Path

Pulse-Smith

The Flow Pulse Path is there journey of expressing one’s creative gifts through passion and imagination that inspires wonder.

Historical Exemplar

Leonardo da Vinci & Martha Graham

Modern Exemplar

Hans Zimmer, Composer of Inception

AURORA, Singer and Songwriter

Real World Tool

Sketchbook

Pulse Artifact

Forgebrush

Real World Reading

The Complete Notebooks of Leonardo da Vinci

Pulse Reading

Codices of Aurevyn — Pulse-Smith

*Brand Alignment

Wētā Workshop • Legendary Pictures. CD PROJEKT RED

*Brand Alignment Disclaimer

Brand Alignments are presented for philosophical and creative inspiration only. Mentioned companies, products, and trademarks remain the intellectual property of their respective owners and do not imply sponsorship, partnership, or endorsement unless explicitly stated.

Core

Moves without resistance.
Creates, adapts, and evolves in motion.

When Active

You create with ease

You adapt quickly to change

You feel immersed in what you do

When Fractured

You feel stuck or rigid

Creativity feels blocked

You resist change

Training Protocol

DAILY

Create without judgment

Explore one new idea

Allow unstructured time

WEEKLY

Try something unfamiliar

Change your environment or routine

Root Pulse

Real-World Archetype

The Bastion

Pulse Path

Wild-Caller

The Root Pulse path is the journey of achieving stability by claiming responsibility for stewardship over one’s life and how it affects the world at large.

Historical Exemplar

Henry David Thoreau & Beatrix Potter

Modern Exemplar

James Clear, Author of Atomic Habits

Robin Wall Kimmerer, Author of Braiding Sweetgrass

Real World Tool

Nature Journal

Pulse Artifact

Forgebrush

Real World Reading

Walden

Self-Reliance

Pulse Reading

Codices of Aurevyn — Pulse-Smith

*Brand Alignment

Patagonia • YETI • REI C0-op

*Brand Alignment Disclaimer

Brand Alignments are presented for philosophical and creative inspiration only. Mentioned companies, products, and trademarks remain the intellectual property of their respective owners and do not imply sponsorship, partnership, or endorsement unless explicitly stated.

Core

Your foundation.
Grounds everything you build.

When Active

You feel stable and grounded

Your routines support you

Your environment is structured

When Fractured

You feel unstable or overwhelmed

Your routines break down

Your foundation feels weak

Training Protocol

DAILY

Maintain consistent sleep and wake time

Organize your physical space

Move your body

WEEKLY

Reset your environment

Reinforce one foundational habit